Learners Thrive Using Multifaceted Open Social Learner Modeling
نویسندگان
چکیده
منابع مشابه
Simplifying Is Not Always Best: Learners Thrive When Using Multifaceted Open Social Learner Models
This paper explores open social learner modeling (OSLM) – a social extension of open learner modeling (OLM). A specific implementation of this approach is presented, by which learners’ self-direction and self-determination in a social elearning context could be potentially promoted. The proposed new approach, multifaceted-OSLM, allows, unlike in previous work, to seamlessly and adaptively embed...
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Open social learner modelling (OSLM) approaches are promoted in order to assist learners in self-directed and self-determined learning in a social context. Still, most approaches only focus on visualising learners’ performance, or providing complex tools for social navigation. Our proposal, additionally, emphasises the importance of visualising both learners’ performance and their contribution ...
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E-Learning students can benefit from proper class formation process based on the student needs. In particular, Online Social Networks make available data concerning users’ interactions, as skills and trust relationships, that are behind the dynamics of thematic social network groups, and can be explouted to form e-Learning classes. To this aim, we propose a model based on such information, whic...
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Learner’s self-awareness of the breadth and depth of their expertise is crucial for self-regulated learning. Further, of learners report self-knowledge assessments to teaching systems, this can be used to adapt teaching to them. These reasons make it valuable to enable learners to quickly and easily create such models and to improve them. Following the trend to open these models to learners, we...
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The learner model is a key component of any adaptive E-Learning system, including educational games, as it stores the information about the learner, which can then be used to provide personalized experience. Recently, there has been growing interest in creating learner models using educational games. This is due to the limitations of traditional E-Learning systems, since the learner interaction...
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ژورنال
عنوان ژورنال: IEEE MultiMedia
سال: 2016
ISSN: 1070-986X
DOI: 10.1109/mmul.2015.93